IOS: Mac computer running minimum macOS 10.13+ and Xcode 9.0 or higher.Īndroid: Android SDK and Java Development Kit (JDK) IL2CPP scripting backend requires Android NDK. Additional platform development requirements: The rest mostly depends on the complexity of your projects. GPU: Graphics card with DX10 (shader model 4.0) capabilities. (Server versions of Windows & OS X are not tested.) UI Toolkit: Fixed an issue where use cases for SerializedObject bindings would cause the Editor to crash. Serialization: Fixed a crash when using JSONUtility to deserialize objects that had Serialized References. Scripting: Validate cyclic dependencies on assembly definition update ( 1293762) Scripting: Fixed an issue when Application.quitting event was not raised when application was terminated from the OS side. Scene Manager: Fixed a crash when the asset of a current opened scene had been deleted, a new scene asset was imported, with same GUID, and the user choose "reload". MacOS: Fixed an issue when exported macOS Standalone player builds were refusing to launch and showing " was damaged and could not be opened" error when downloaded from the internet. MacOS: Fixed a code signing issue of native plugins in Xcode projects. Graphics: A CopyDepth pass was previously included which allowed users script access to _CameraDepthTarget but this has been removed on the metal GPU families that use Tile-based renderers (iOS, Silicon-GPU), fixed the performance decrease that caused this ( 1298799) (1315466)Įditor: Fixed issue on Windows where mouse pointer did not hide while in Play mode. ( 1297730)Įditor: Fixed a ReorderableList GC issue due to registry usage. ( 1285620)Īudio: Fixed a DSPGraph/Burst player crash. Templates: Missing libdl.so library causes crash when entering Playmode for the second time or closing the Editor ( 1237642)Īsset Import: Fixed a rare unstable asset hash for assets with large metadata. Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window ( 1315475) Serialization: Editor crashes on RaiseException when allocating huge amount of memory ( 1313492) Shader System: Shader error db grows on each build ( 1317744) Mobile: Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1 ( 1300359)Ĭloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component ( 1209765) Shader System: Major performance drop in the Editor during Play Mode ( 1277222) Physics: Crash in physx::NpArticulationReducedCoordinate::createCache() when calling JointState.SaveJointState for unparented bodies ( 1264800) Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked ( 1248389)Īsset Importers: Importing an fbx model is noticeably slower when the model contains Animations ( 1265275) Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component ( 1298503) Universal RP: Unable to add "Overrides" in "Volume Profile" ( 1318535) Shader System: Crash on PAL_LocalIPC_IsConnected when IPC fails on launch ( 1319336) Shuriken: Crash on ParticleSystem::EndUpdateAll ( 1311212) Linux: Linux Editor throws "X Server took longer than x miliseconds to respond to SetGtkWindowSizeAndPosition" error after opening ( 1309607) Profiling: Timeline sample names from surrounding frames disappear when zooming or panning ( 1317697) Shuriken: Crash on ParticleSystem_ShapeModule_CUSTOM_set_sprite_Injected when changing the shape.sprite of a null ParticleSystem ( 1319658) Mobile: FixedUpdate gets called multiple times before the first Update when Build is run on a Device ( 1318647)ĢD: "NullReferenceException: SerializedObject of SerializedProperty" is thrown when building Sprite Atlas ( 1318332) Cloth: Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0 ( 1319488)
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